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B3D_Martinez_Dan_Lighting

Mistaken for Ran Redux Test Render

Another Render test. This time using animation I was currently working on at the time which was February 2024.

Once again, the render is in 4K resolution but hey, I paid $1700 for my RTX 4080 GPU so I need to take advantage of all those CUDA Cores so I can render my images faster.

How fast? According to Renderman, it rendered as fast as 2 minutes and 3 seconds.

Part of that is because I'm using XPU and I've set everything to GPU rendering. Had it been CPU or had I've been using both CPU and GPU, the renders would have taken longer so it was worth the upgrade and to set everything to
GPU rendering.

Why is the render at 2.35:1 aspect ratio? 
Well I'm redoing the animation and the original animation's camera was set at that aspect ratio so keeping things consistent with the original aspect ratio was a must for me.


 

Computer: Maverick Warhawk RTX 5900X

CPU: AMD Ryzen 9 5900X 3.7 GHZ

GPU: GIGABYTE EAGLE GeForce RTX 4080 16GB

OS: Windows 11 Pro

Software used: Autodesk Maya 2023

Rendered with: Pixar Renderman 25


Models:
Kayla
Jasper
Dawn(Not Shown on Camera)

Toph vs. Azula in 4K & RTX

This was the first Maya Render I've done in a month since the RTX 3060 render test which was November 2023. 

This is from December 2023.

This is also my very first to be rendered on my GIGABYTE EAGLE Geforce RTX 4080 GPU I've upgraded to back in November 2023.

After spending almost an entire month testing out how much wattage my 4080 could take on my 850W Corsair Power Supply with graphics heavy games such as Alan Wake, I figured it was time to do another render and once again in
4K resolution but this time in Ultrawide.

I've populated my scene to try and see how heavy it be, set the resolution to 4K, set renderman's rendering mode to XPU and set it to GPU Only.

AND IT TOOK 1 MINUTE AND 43 SECONDS!

What a marvelous weight lifted off my shoulder.

I've since upgraded to the 
Maverick Falcon 7900RT PC on May 2024.

Computer: Maverick Warhawk RTX 5900X

CPU: AMD Ryzen 9 5900X 3.7 GHZ

GPU: GIGABYTE EAGLE GeForce RTX 4080 16GB

OS: Windows 11 Pro

Software used: Autodesk Maya 2023

Rendered with: Pixar Renderman 25


Models:
Toph BeiFong
Azula

Toph BeiFong 4K RTX Render Test

I hadn't done that many renders since I built the Maverick Warhawk PC between June 2023 to November 2023.
I'm guessing the Hollywood strike happening at the time has consumed my brain for almost that entire summer.

I've since recovered but here's a treat, Before I upgraded my GPU to an RTX 4080, I decided to do some final renders on my previous RTX 3060.

I was in the middle of setting up an animation scene with Toph BeiFong from
Avatar The Last Airbender, and it got me thinking, I'm setting up these renderman lights so why not render a scene.

So I rendered a test scene 3 times.

First in 1080p, then in 1440p, and in 4K.

The 4K render is the one I choose because it's the highest quality but oh boy, it nearly ate up my PC's 32GB DDR4 Ram by a longshot
but at 4 minutes and 56 seconds, that was the fastest I can achieve on my RTX 3060.

Oh and in case you're wondering,
The 1080p Render was 1 minute and 8 seconds while 1440p was 2 minutes and 10 seconds...


Amazing what an upgrade to a 12 Core
AMD Ryzen 9 CPU could do in to workflow
compared to that of my
MSI GP62M 7RDX Leopard Laptop. 

I wish I exported the render as a PNG, my preferred file format for imagery, but Renderman treats the rendered sky as a transparency so the image is a jpg file so I don't have any empty space.

I've since upgraded to my

Maverick Falcon 7900RT on May 2024.

Computer: Maverick Warhawk RTX 5900X

CPU: AMD Ryzen 9 5900X 3.7 GHZ

GPU: Zotac Twin Edge GeForce RTX 3060 12GB

OS: Windows 11 Pro

Software used: Autodesk Maya 2023

Rendered with: Pixar Renderman 25


Model: Toph BeiFong

Cattitude Neko Render 2022

Cattitude Early Render

This is the very first render of Cattitude made way back in February 2022. This isn't a final render but rather it was a test to see how Neko and the environment were holding up to all the lights in this scene before final renders commenced. Though I was somewhat irritated that my school didn't upgrade their PCs with AMD Threadrippers and Nvidia RTX cards which would have made the renders smoother, not that renderman would have taken advantage of
real-time raytracing.

The actual Batch rendered film, which you can see here via this link:
https://danielarturomartinez.wixsite.com/danmartinez/3danimation  has better lighting than this but I put up this render here due to it's Value.

As an added bonus, this Early Render is used as my laptop's Desktop Wallpaper.

I don't use this as my wallpaper for my
Maverick Falcon 7900RT Custom Built PC however.

Computer: MSI GP62M 7RDX Leopard Laptop

CPU: Intel Core i7 7700HQ 2.8GHZ

GPU: Nvidia GeForce GTX 1050

OS: Windows 10 Home

Software used: Autodesk Maya 2022

Rendered with: Pixar Renderman 24


Model: Kaju rig

Mr. Killbot BS-A113

It's been a while since I modeled a hard surface robot but I was ready to make another one even if it was made a month after my
October 2022 graduation from Lasalle College 

This little guy right here is Killbot BS-A113 and he's based off a drawing I made way back in May 2020 as part of an assignment on robotics design in my Concept and Illustration class. I wanted to test out things with this guy such as Chrome Textures and brightly lit LEDs for eyes and mouth grilles.

Relax, he won't kill anyone. In fact, he's not allowed to. He's been reprogrammed to be a friendly little robot and he's not allowed to complain about it.

Computer: MSI GP62M 7RDX Leopard Laptop

CPU: Intel Core i7 7700HQ 2.8GHZ

GPU: Nvidia GeForce GTX 1050

OS: Windows 10 Home

Software used: Autodesk Maya 2023

Rendered with: Pixar Renderman 24


Model: My Own 3d Model of Killbot

Shasta Renders

These are a collection of Renders featuring my original character Shasta Jenner Burkville. 

I have experience in modeling and UV mapping so these demonstrate the use of things like Bump mapping, Xgen hair, subsurface, 
etc.


 

Computer: MSI GP62M 7RDX Leopard Laptop

CPU: Intel Core i7 7700HQ 2.8GHZ

GPU: Nvidia GeForce GTX 1050

OS: Windows 10

Software used:

3D Modeling and Texture mapping:
Autodesk Maya 2022

Texture Painting
Adobe Substance 3D Painter

Rendered with: Pixar Renderman 24


Model: My own 3D Model of Shasta Jenner Burkeville

Dark Alley

A render of a very dark alley complete with all the dank weather, moisture, fluorescent lights, bricks, displacement textures, faded paint, shadows from the trees, etc. 

This beautiful render however came at a cost, it took my MSI laptop 4 hours and 33 minutes to render it at 1280x720 resolution. 

The fault of it all was my Laptop's 4 core
Intel i7 7700HQ CPU and
it's 2GB VRAM NVIDIA GTX 1050 GPU 
Just imagine if I had to render that in either 1080p HD or 4K resolution, I would be leaving my laptop running overnight.... actually if memory serves me right, it actually took this render almost an entire night.
No wonder I had to build my Maverick PC just to get better renders. 
I now use an AMD Ryzen 9 7900x3D CPU on my Custom Built PC so that CPU's faster than my Laptop's i7 CPU anyway.

I don't have the original file since I've lost both the Maya file and the actual render but I still managed to locate a photo buried in the catacombs of Meta's Facebook Messenger.

I had to edit the photo's contrast settings so it at least looks presentable.

Computer: MSI GP62M 7RDX Leopard Laptop

CPU: Intel Core i7 7700HQ 2.8GHZ

GPU: Nvidia GeForce GTX 1050

OS: Windows 10 Home

Software used: Autodesk Maya 2020

Rendered with: Pixar Renderman 23


 

Stanford Dragon Render

A Render of the uber-classic Stanford Dragon made during my college years.

This one has the dragon coated in gold.

I had many more renders of this, including one where the dragon was underwater but I unfortunately lost the files.

However, I can still recreate the scenes. I just need to find the Stanford dragon Model and look at my class video clips to find the values I entered for things like water.

Computer: MSI GP62M 7RDX Leopard Laptop

CPU: Intel Core i7 7700HQ 2.8GHZ

GPU: Nvidia GeForce GTX 1050

OS: Windows 10 Home

Software used: Autodesk Maya 2020

Rendered with: Pixar Renderman 23


Model: Stanford Dragon

Apartment Suite

No this is not an actual apartment suite, this is a Maya render, and of my very first. This here is where I applied my knowledge of PXR Lights, Texture mapping, PXR Surfaces, glass surfaces, etc.

I apologize for the graininess. I forgot to turn on Denoise when I rendered this.

Computer: Dell Precision Workstation

CPU: Intel I7 or i5
(May have been Coffee Lake or Comet Lake)

GPU: Nvidia Geforce GTX 1080

OS: Windows 10 Enterprise

Software used: Autodesk Maya 2018

Rendered with: Pixar Renderman 22

Dan's Earliest Renders 03
Japanese School

One of my earlier pre-Lasalle renders.

You guys like anime or anything Japanese... right?

Well here is a render... no... make that
two renders of a Japanese High School.
Almost like it was ripped out of a Shonen Anime.

The first is just your typical ray-casted render while the other is cel-shaded.

(The HP Pavilion Laptop could not do ray-tracing with it's integrated Intel HD Chipset.)

I made this on my old HP Pavilion Pentium laptop back in the day so It really doesn't live up to my standards of today where I render images with Pixar Renderman and my RTX 4080 GPU.

But still, it's important to show my growth from before I had access to all the best hardware I have now..


I'm still amazed that my software as well as my CPU of the time period was able to do cel-shading.

Computer: 2014 HP Pavilion Laptop

CPU: Intel Pentium 3560M (Haswell) 2.5GHZ

GPU: Integrated Intel HD Graphics

OS: Windows 8.1 Home

Software used: Daz Studio 3D

Rendered with: Daz Studio Renderer


Model: Kururu Daz compatible rig

Dan's Earliest Render 02
The dark, dank alley

Look right here.
As it turns out I have another Daz 3D Render.


This here is a render of one of my characters with Blue hair, fancy dress pants, and a pretty dank looking basement... or parking garage.

I do apologize for the lack of Ray-tracing on this particular render.

I rendered this on my HP Pavilion Pentium laptop back in the day so It really doesn't live up to my standards of today where I render images with Pixar Renderman and my RTX 4080 GPU.

But still, it's important to show my growth from before I had access to all the best hardware I have now.

Regardless of how BALLS the laptop's specs were at the time, this at least looks fairly realistic for what it was capable of.

Computer: 2014 HP Pavilion Laptop

CPU: Intel Pentium 3560M (Haswell) 2.5GHZ

GPU: Integrated Intel HD Graphics

OS: Windows 8.1 Home 

Software used: Daz Studio 3D

Rendered with: Daz Studio Renderer


Model: Kururu Daz compatible rig

Dan's Earliest Render 01
Nightfall at School.

Before I knew anything about Maya, and way back before I had my MSI Laptop, and way way back before I built my Maverick PC, 
I was my rendering scenes in a different laptop using different software.

Unlike now where most of my renders came from my MSI GP62 7RDX Leopard laptop, and newer renders come from my Maverick Warhawk PC, this scene was rendered on a 2014 HP Pavilion laptop and at the time, I was using Daz Studio as my choice of software because it was free and easy to use, whereas Blender had a
high learning curve for me.

This particular scene has a character using the KURURU rig for DAZ posing at a school, complete with a shadow of her and the fountain behind that Cherry Blossom Tree.

Not up to my current standards but I still include it here to show how far I've come since then.

PS: I did install Blender but my HP Pavilion wasn't up to snuff with the renders due to the specs listed below.

Computer: 2014 HP Pavilion Laptop

CPU: Intel Pentium 3560M (Haswell) 2.5GHZ

GPU: Integrated Intel HD Graphics

OS: Windows 8.1 Home

Software used: Daz Studio 3D

Rendered with: Daz Studio Renderer


Model: Kururu Daz compatible rig

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